KikuAI
My product lab: a place to turn ideas into working software, test their usefulness and technical shape, and decide which products are ready for commercial production.

Nick Dudnichenko / Software & Product Engineer
My work spans backend, automation, native apps, browser tools, games, and product design. I combine hands-on engineering with product judgment.
Now
My product lab: a place to turn ideas into working software, test their usefulness and technical shape, and decide which products are ready for commercial production.
A serious current team project: a cooperative game about hauling a small home through a world that fights back.
ProofHutmates
Range
I remove repetitive manual steps with Python, TypeScript, structured processing, API integrations, and AI assistance where it improves the result.
I work on interfaces, product presentation, visual systems, documentation, and media tools when they are part of delivering the product clearly.
Selected proof
Server-side video workflow
A direct product flow from an uploaded video to a captioned MP4 and editable SRT, with explicit limits and expiring job files.
Current team game
A cooperative game in active development, with a public site that shows the world, interaction, and current presentation of the project.
Native macOS software
A local-first clipboard utility built around fast search, keyboard navigation, and the details of regular desktop use.
Backend + AI-assisted analysis
A B2B audit product and API for finding repeatable commercial-spam patterns while keeping findings inspectable before they become rules.
Contact
Send the context, the result you need, and what currently takes too much time.